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CCNC 2005
CCNC 2004

2nd IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'06)

CCNC 2006 – Satellite Workshop
8 January 2006, Las Vegas, Nevada, USA
Sponsored by the IEEE Communications Society

The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The second IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution. Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas:

Sunday, 8 January 2006

Workshop Morning Session I
10:00am - 12:00pm
Silver Room

NIME - I

Online Entertainment

Chair: Marco Roccetti, University of Bologna

 

Multimedia Convergence Service using Multi-functional Systems :3D
Virtual Monitoring with Dynamic Voice and Video over IP based on SIP
Jinsul Kim, Hyun-Woo Lee, Won Ryu, Byung Sun Lee (ETRI)

 

Lightweight Steganography on Smartphones
Alessandro Amoroso and Marco Masotti (University of Bologna)

 

Minimizing the Computational Cost of Providing a Mobile Immersive Communication Environment (MICE)
Ying Que, Marco Masotti and Paul Boustead (University of Wollongong)

 

RMob: Transcoding Rich Multimedia Contents through Web Services Silvia Mirri, Paola Salomoni and Daniele Pantieri (University of Bologna)

 

Modeling Epidemic Query Dissemination in AdTorrent Networks Alok Nandan, Saurabh Tewari, Leonard Kleinrock (UCLA) - SHORT PAPER

Workshop Afternoon Session II
1:30 – 3:30pm
Silver Room

NIME-II

MMOG

Chair: Giovanni Pau, UCLA

 

Detecting Cheaters for Multiplayer Games: Theory, Design and Implementation
Rephah Yeung and John Lui (Chinese University of Hong Kong),
Jiangchuan Liu (Simon Fraser University),
Jeff Yan (University of Newcastle)

 

Buscar el Levante por el Poniente: In Search of Fairness Through Interactivity in Massively Multiplayer Online Games
Stefano Ferretti and Marco Roccetti (University of Bologna) and Claudio E. Palazzi, Giovanni Pau and Mario Gerla (UCLA)

 

Interest Management for P2P MMOG
Abdennour El Rhalibi (Liverpool John Moores University) and Madjid Merabti (John Moores University Liverpool)

 

Capability of IEEE 802.11g Networks in Supporting Multi-player Online Games
Ellen Liu, Jing Wang and Michel Toulouse (Univeristy of Manitoba),
Michael Kwok (University of Waterloo) and Jeff Diamond (TRLabs)

 

Fairness and Playability in Online Multiplayer Games
Jeremy Brun, Paul Boustead and Farzad Safaei(University of Wollongong) - SHORT PAPER

Workshop Afternoon Session III
4:00 – 6:00pm
Silver Room

NIME-III

Miscellaneous

Chair: Marco Furini, University of Piemonte Orientale

 

An Hidden Proxy for Seamless & ABC Multimedia Mobile Blogging
Vittorio Ghini, Stefano Cacciaguerra, Fabio Panzieri and Paola Salomoni (University of Bologna)

 

An Audio-Video Summarization Scheme Based on Audio and Video Analysis
Marco Furini (University of Piemonte Orientale) and Vittorio Ghini (University of Bologna)

 

Wandering About the City, Multi-Playing a Game
Stefano Cacciaguerra, Silvia Mirri, Paola Salomoni and Marco Pracucci (University of Bologna)

 

Multicast Tree Reconfiguration in Distributed Interactive Applications
Carsten Griwodz, Knut-Helge Vik and Pål Halvorsen (University of Oslo) - SHORT PAPER

 

Video Browsing Techniques for Web Interfaces
Ole-Ivar Holthe and L. Rønningen (Gridmedia Americas, Inc.) - SHORT PAPER

 

Immersive Peer-to-Peer Audio Platform for Massive Online Games - SHORT PAPER